How fardo you really reach?
Realistic effective-range estimate for your replica, based on energy, BB weight and hop quality. Result returned as a band (low–high) — airsoft has too many variables for a single honest number.
/ Quick BB-weight comparison
Estimated effective range (m) for each hop quality at the same energy
| BB (g) | Poor hop | Decent hop | Good hop | Perfect hop |
|---|---|---|---|---|
| 0.12 g | 19 m | 28 m | 35 m | 39 m |
| 0.20 g | 19 m | 28 m | 35 m | 39 m |
| 0.25 g | 21 m | 30 m | 38 m | 41 m |
| 0.28 g | 22 m | 31 m | 39 m | 43 m |
| 0.30 g | 22 m | 32 m | 40 m | 44 m |
| 0.32 g | 23 m | 33 m | 41 m | 45 m |
| 0.36 g | 24 m | 35 m | 43 m | 48 m |
| 0.40 g | 25 m | 36 m | 46 m | 50 m |
| 0.43 g | 25 m | 36 m | 46 m | 50 m |
| 0.45 g | 25 m | 36 m | 46 m | 50 m |
| 0.48 g | 25 m | 36 m | 46 m | 50 m |
/ How to read the result
Model assumptions, in plain English
Why a band, not a single number?
Range depends on hop, wind, barrel quality, real BB diameter, temperature and humidity. A single number would be dishonest — a ±15% band tells the truth.
Hop is variable #1
A well-tuned R-hop can double your effective range vs a stock setup. It often matters more than energy: a 1 J with perfect hop frequently beats a 1.4 J with poor hop.
Heavy BBs fly straighter, not harder
At equal joules, heavier BBs are slower but more ballistically stable. The range gain grows up to 0.40 g, then plateaus.
Wind decides real range
A 0.20 g BB drifts in a 5 km/h breeze. A 0.40 g resists 15+ km/h. Outdoor: pick the heaviest BB your hop can stabilize.
Empirical estimate calibrated against community data. Doesn't replace a field test. Always wear certified eye protection.